﻿using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;
using GameEditor.View.Components;
using GameEngine.Model;
using GameEngine.Model.Data;
using PureMVC.Interfaces;
using PureMVC.Patterns;
using GameEngine.Clients.Silverlight.View.Components;
using GameEditor.View;
using SilverlightClientEditor.View.Components;

namespace SilverlightClientEditor.View
{
    public class SilverlightWorldEditorMenuMediator : WorldPropertiesEditor_MenuMediator<int>
    {
        public SilverlightWorldEditorMenuMediator(
            string name,
            IWorldEditorMenuView<int> view,
            string outCommand,
            IWorldDataProxy<int> dataProxy
            )
            : base(name, view, outCommand,dataProxy)
        {
        }

        public new WorldPropertiesEditorUC ViewComponent
        {
            get { return base.ViewComponent as WorldPropertiesEditorUC; }
        }
    }
}